VAF1001 |
Drawing Fundamentals This module introduces the principles in drawing, developing an awareness of composition, observation skills, and familiarity with contemporary drawing practice. |
1 |
4 |
VAF1011 |
2D Fundamentals Be introduced to the fundamental elements and principles of two-dimensional design, including typography, colour theory, and spatial organization. |
1 |
4 |
VAF1021 |
3D Fundamentals Be introduced to making and thinking in 3-dimensional forms and structures, and gain confidence working with a diverse range of materials, construction techniques and processes. |
1 |
4 |
VAF1031 |
Creative Thinking This module focuses on cultivating and exploring a plethora of approaches to generate ideas, with the aim of creating more original and integrated options. |
1 |
2 |
VAF1041 |
Introduction to Visual Arts This module is designed to provide students with a sound working knowledge of the key historical concepts that inform the discussion of art and design in contemporary culture. |
1 |
2 |
VAF1061 |
General Studies 1 This module establishes the core foundation of a productive life - encouraging students to be perceptive, reflective and intellectually selfconscious citizens in this diverse and rapidly changing world. It will introduce and prepare students with basic skills and knowledge needed for them to become responsible artists and designers. |
1 |
2 |
VAF1062 |
General Studies 2 This module will further strengthen the foundation that is needed for our students to become responsible artists and designers. It will cover areas that will prepare them professionally, and equip them with knowledge of their rights and its application in this new digital world. |
2 |
2 |
DFA1100 |
Contextual and Theoretical Studies 1 This module outlines and introduces the contextual, historical and theoretical aspects of art from Renaissance to Modernism. Students will engage in concepts of aesthetics through the study of key visual works, artists and thinkers. The pioneering Nanyang art movement will also be brought into focus as key reference. |
2 |
4 |
DFA1104 |
Art Studio 1 This studio module allows for the exploration of medium from traditional to contemporary art, into three key clusters - 2D, 3D and 4D. Research methods such as observational skills and experimentations are introduced to nurture creative attitudes and foster critical thinking. |
2 |
12 |
DFA2100 |
Contextual and Theoretical Studies 2 The module will focus on Modern art, in its contextual, historical and theoretical perspectives since the Industrial Revolution. It will also examine how Modern art inspired, influenced and affected art-making in Singapore during the 1980s - 90s. |
1 |
4 |
DFA2104 |
Art Studio 2 Students will work in studios focusing on a medium of choice and develop the capacity for devising, defining and managing the semester’s work. They will be exposed to the methodologies behind 2D, 3D and 4D art; tracking towards conceptual practices by establishing artistic research interests and studio practice. |
1 |
12 |
DFA2105 |
Professional Development 1 This module opens the space for students to define their values, aspirations, identify key choices and develop a plan to achieve their career goals and vision in fine art. Students will draw connections to their studio module supported by professional practice (portfolio, artist statement and biography). |
1 |
4 |
DFA2200 |
Contextual and Theoretical Studies 3 This module positions its lens into contemporary art from late 20th century to present. Dilemmas and paradoxes pertaining contemporary art such as postmodernity, globalization, mega biennales, new media narratives, are studied and questioned. |
2 |
4 |
DFA2204 |
Art Studio 3 This module prepares students to extend their studio practice; establish and intensify the way they work with their chosen medium, and position their art portfolio alongside their professional development. |
2 |
12 |
DFA2205 |
Professional Development 2 This module will build knowledge and prepare students on how to engage with or in playing the role of agents, gallerists and arts administrators. Ethical issues in the art; such as, death of the artist, conservation, censorship and copyrights will be a key focus to the module. |
2 |
4 |
ADE2002 |
Overseas Immersion This module allows students to complete a 2-4 weeks overseas attachment with one of our overseas university partners. These cultural exchanges serve to broaden experiences and understanding of different art and design approaches. |
1 |
4 |
ADE3001 |
Internship This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices. |
1 |
20 |
ADE3002 |
Industrial Attachment This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices. |
1 |
10 |
ADE3003 |
Industry Project This is a project-based module which provides students the opportunity to conceptualise, plan and execute a project. It will be a real life client project that will allow students to put their studies into practice and help them develop a sense of responsibility as well as interpersonal skills in a professional environment. |
1 |
10 |
ADE3004 |
Community Project This is a project-based module with the aim of improving the lives of the community at large. Students will work collaboratively with non-profit organisations, non-governmental organisations, etc. to find solutions for issues identified. |
1 |
10 |
DFA3204 |
Art Studio: Final Project This final studio project responds to prevalent discourse in the arts of the 21st century and questions the role, value and site-specificity of art today. The contextual research will be fully challenged and (re)arranged to provoke and develop an authentic viewpoint. |
2 |
14 |
DFA3205 |
Professional Development 3 Focused on the administrative and logistical planning of art practice(s), students will be taught on the standard procedures of grant application from government bodies, corporations and foundations, to crafting project proposals and organizing shows and exhibitions. |
2 |
4 |
DFA1015 |
Digital Communication* This elective module will introduce essential Adobe Software, including Photoshop and Illustrator. Students will learn to create their professional website as a tool to communicate their practice for a public audience and the industry. |
1 and 2 |
2 |
DFA1016 |
Social Media Literacy In Arts* This elective module will introduce popular social media platforms such as Instagram and Facebook. Students will learn about the nuances of media literacy, online content development, and new developments in social media communication. This unit emphasises on developing media empathy, ethical consideration and social awareness in the arts. |
1 and 2 |
2 |
DTD1001 |
Metalsmithing* Students are introduced to the basic principles of handling raw materials. They will also learn various methods and materials employed in the fundamental techniques of object making. |
1 and 2 |
2 |
DTD2010 |
Gemmology* This module explores the science of gems: formation, history, physical properties, practical applications, and the methods and instruments used in the basic identification of the stones, colours and values. |
1 and 2 |
2 |
DTD2011 |
Introduction to Rapid Prototyping* Students will learn about the basics of rapid prototyping which can assist or aid them in the realization of ideas. |
1 and 2 |
2 |
DTD2020 |
Introduction to Furniture Design* This cross-disciplinary elective introduces students to the design principles, ergonomic studies and material application in furniture design with the help of workshop practice, concept ideation and presentation. |
1 and 2 |
2 |
DTD2043 |
Introduction to Interior Design* This cross-disciplinary elective introduces students to the basic principles in interior design, with an emphasis on programming, space planning, colour scheme and furniture arrangement for residential design. |
1 and 2 |
2 |
DDM2900 |
Design and Brand Strategy* This module allows students to discover the framework and strategies of developing a successful brand expression through case studies and analysis. Students will develop a critical understanding of the social (cultures of consumption) and psychological (emotions in marketing) aspects integrated within the context, which will allow students to develop the ability to make good design decisions. |
1/2 |
4 |
DDM2901 |
Digital Photography and Publication* In this module, students will learn to use photography as a medium of expression and communication. Students would explore the different perspectives of story-telling through images, and be equipped with the skills to compile them into a publication. |
1/2 |
4 |
DDM2902 |
Packaging Design* This module allows students to explore the different forms and functions of packaging design to provide packaging solutions that are appealing, functional and sustainable. |
1/2 |
4 |
DFS1205 |
Textile Design and Innovation 1* Students will be introduced to various techniques of textile decoration, such as screen-printing and laser cutting to develop their own decorative textiles and prints. |
2 |
2 |
DFS2006 |
History of Asian Costume* This module will expose students to Asian elements relating to fashion. Countries and topics covered include Malaysia/Indonesia (Kebaya), India (Sari), China (Cheong Sam and Qi Pao), Thailand (Traditional Court Uniform), Japan (Kimono) and Korea (Hanbok). |
2 |
2 |
DFS2105 |
Textile Design and Innovation 2* This module explores the manipulation of fabrics through dyeing, shibori, bonding, embossing and weaving to create distinctive textiles. |
1 |
2 |
DFS2209 |
Costume Design* This module allows students to gain knowledge in designing the styles and costumes in theatre, film or television productions. They will be exposed to topics such as reading and analysis of scripts, creation of the mood and style for a production, communication with the Director, distinguishing of characters, and planning of costume plot. |
1/2 |
4 |
DAM2094 |
Arts Management Fundamentals* This cross-disciplinary elective allows non-Arts Management students to explore management concepts and practices that are relevant to the arts and culture industry. Basic yet essential knowledge and skills in management, including skills unique to arts management, are explored in this module, and students are encouraged to observe, analyse and apply these skills in the day-to-day practice of the arts. Students will learn essential arts management skills and apply them in planning and decision-making within the context of running an arts company or organising an arts event. |
1 and 2 |
2 |
DAM2095 |
Introduction to Arts Marketing* This cross-disciplinary elective aims to equip students with basic marketing knowledge and skills essential to all artists. Students will be introduced to the key concepts of marketing and how it is applied to the arts. Students will also learn what motivates audiences to support the arts as well as the basic skills in how to market and promote their artworks. |
1 and 2 |
2 |
DMU1041 |
Instrumental Studies: Guitar* This module aims to equip students with functional guitar skills, including chord accompaniment, improvisation, basic ensemble skills, and melody playing. |
2 |
1/2 |
DMU1042 |
Instrumental Studies: Gamelan* This module will provide students with the practical skills of playing Javanese Gamelan for the performance of simple to slightly complex pieces, up to the level of Irama II. Each student will learn the basic playing techniques of the main instruments. |
1/2 |
2 |
ACE1001 |
Speech Presentations* Speech Presentations is a course in writing and presenting speeches. It will impart skills that students need to present their ideas effectively in public. In a supportive classroom environment, students will learn to communicate their ideas effectively using verbal and written techniques. |
1 & 2 |
2 |
ACE1101 |
Business Communication* This module will cover the full spectrum of communications in the workplace; this ranges from effective online correspondences, to report writing, and verbal communication skills. |
1 and 2 |
2 |
ACE1102 |
Entrepreneurship in the Arts* This module will cover the different models of entrepreneurship in the arts industry, and strategies to succeed independently. Students are guided to create personal value and build a productive start-up in the arts with available resources (e.g., intelligence, insight, ethics, initiative and influence). |
1 and 2 |
2 |
ACE1103 |
Starting Your Own Business* This module equips students with essential knowledge in setting up a business. Students develop business literacy through learning basic business principles and processes such as licensing, financial management, start-up operations, and consumer behaviour. |
1 and 2 |
2 |
ACR2000 |
Singapore Arts Scene* This module creates awareness in students of issues and trends in the arts scene, and develops critical thinking skills through problem-based learning. |
1 and 2 |
2 |
IDP2001 |
Interdisciplinary Project 2A* This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines. |
1 or 2
|
2 |
IDP2002 |
Interdisciplinary Project 2B* This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines. |
1 or 2 |
4 |
IDP3001 |
Interdisciplinary Project 3A* This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives. |
1 or 2
|
2 |
IDP3002 |
Interdisciplinary Project 3B* This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives. |
1 or 2 |
4 |