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Overview Modules Entry Requirements Fees How to Apply
Overview Students' Work Modules Entry Requirements Fees How to Apply
Important Update on Diploma in Illustration Design with Animation: This programme is currently undergoing updates to its curriculum to maintain its relevance and alignment with industry demands. While we continue to welcome applications, we seek your understanding during this process. All applicants will be informed of the programme updates by August 2024.

Duration: 3 Years
Mode: Full-time

Bring Your Imagination to Life on the Screen

The Diploma in Illustration Design with Animation enables you to breathe life into your drawings and tell captivating stories to your intended audience.

With our concept-focused and craft-based curriculum, you will develop the critical thinking and technical skills to create meaningful content for this millennium. Expect to hone the art of storytelling and develop a strong foundation of design skills like drawing, illustration and 2D animation across both traditional and digital platforms.

There are also an abundance of opportunities to practise these skills through internships and industry projects—all of which allow you to develop an outstanding portfolio that speaks volumes of your visual storytelling and artistic craftsmanship.

If you wish to further your career as a Ministry of Education (MOE) teacher, you may apply to MOE when you are in Year 1 of your Diploma programme. Find out more about the Art and Music Teacher Training Sponsorship here.  Upon completion of your diploma programme at NAFA, you will continue with a 2-year Diploma in Education at the National Institute of Education (NIE) at Nanyang Technological University to acquire further skills in classroom management and teaching strategies.

Learn to Tell Stories that Compel and Engage

Draw, illustrate, and animate with finesse to tell winning stories that enthral your audience.

Develop Critical Thinking Skills to Communicate Like a Pro

We teach you to think analytically, communicating with well thought-through designs that are sensitive to contemporary social and cultural issues of our generation.

Showcase Your Craftsmanship in a Winning Portfolio

Put together a portfolio of your best and most significant works to kick-start your creative career, showcasing your expertise in visual storytelling and artistic craftsmanship.

More Information
Graduation Requirements
In order to graduate from a diploma programme, students are required to attain at least 120 credits (including exempted modules, if any), pass all school/programme/elective requirements, as prescribed by the respective schools, and have no more than 3 modules completed with the provisional pass Grade E.
Mode of Instruction
Lessons may be delivered face-to-face on campus or facilitated online. Lecturers employ a variety of teaching strategies and methods according to the needs of each module. Students are expected to attend every lesson as scheduled, either in the form of lectures, tutorials, discussions, demonstrations, case studies, practical exercises, field activities, classroom practice or e-learning.
Assessment Methods
Each module is assessed by either class participation, written assignments, practical performances, portfolio presentations, projects, examinations, or any of these combinations. Assessment methods may vary according to individual module requirements.


The following programme modules are applicable to students enrolled in August 2021 and after. NAFA students enrolled in AY2020/2021 and earlier are to refer to the Diploma Programme and Module Information Booklet on the StudentNet for the programme modules in your respective years of enrolment.

Code Title Semester Credits

Drawing Fundamentals

This module introduces the principles in drawing, developing an awareness of composition, observation skills, and builds familiarity with contemporary drawing practice.
1 4

2D Fundamentals

Be introduced to the fundamental elements and principles of two-dimensional design, including typography, colour theory, and spatial organization.
1 4

3D Fundamentals

Be introduced to making and thinking in 3D and gain experience working with a diverse range of materials, techniques and processes.
1 4

Creative Thinking

This module focuses on cultivating and exploring a plethora of approaches to generate ideas, with the aim of creating more original and integrated options.
1 2

Introduction to Visual Arts

This module is designed to provide students with a sound working knowledge of the key historical concepts that inform the discussion of art and design in contemporary culture.
1 2

General Studies 1

This is a basic core module that establishes a foundation that we want to imbue our students with – living a productive life and being a perceptive, reflective and intellectually self-conscious citizen in this diverse and rapidly changing world. It will introduce to the students the basic skills and knowledge that they need to have as a responsible artist or designer.
1 2

General Studies 2

This module will further strengthen the foundation that is needed for our students to become responsible artists and designers. It will cover areas that will prepare them professionally, and equip them with knowledge of their rights and its application in this new digital world.
2 2

Moving Illustration in Context

This module introduces the fundamentals of illustration in motion. It provides essential techniques and skills in drawing, exploring themes, concepts, process and materials. It embeds critical and contextual thinking as well as allows you to develop a visual language through moving illustration which will prepare students for further challenges in the discipline.
2 12

Interactive Media

This module offers students the fundamental knowledge and skills in interactive media. Since the digital media has become the most important communication platform, students will be equipped with the technical skills of coding and the aesthetic skills in designing screen-based interface. General preparation, project setting up, images optimizing, interface concept and working with software, all these related areas will be covered so students have applied skills needed.
2 4

Culture & Media

Based on the history of Southeast Asian art and design, the module will cover how culture influences media and how, in return, media has changed culture over time. This understanding would be supported through the use of secondary and primary research, and methods that include textual analysis, observation and interviews.
2 4

Collaborative Project

This module provides the student with the opportunity to collaborate across programmes, integrating knowledge and ideas. Introducing social and cultural content within Southeast Asia to stimulate the process-driven approach for critical thinking, producing a coherent body of work in any chosen media platforms.
2 4

Moving Illustration for Social Change

This module creates opportunity for you to examine the role of your practice and rethink how it can have an impact on people, situation and relationships in the making of meaning, stimulating learning and change. Students will develop critical reflection and evaluation of their own practice, working with narrative, text, images, movement and 12sound, putting your visual language in the most suitable context through workshops, projects and collaborative projects. Main focus will be on based on adopting elements of story-telling as a learning tool to provoke inquiry and creative thinking. The use of witty and insightful illustration and animation to create narratives for current social and cultural concerns will be emphasized. Studio practices offer various opportunities for creative thoughts and experimentation in media, innovation in animation techniques, encouraging the developments of new ideas and creative solution.
1 10

New Media

Students are exposed to the alternative method of producing digital communication tools. This module is encouraging exploration of enhancing user experience in new media platform. Besides technical skills development, other related applied knowledge and investigation like foresight and insight, user-centered design, non-linear interpretation, and interaction design will be covered in this module.
1 4

Issues in Society: Theory

This module intends to engage students in the discovery and analysis of issues in society through the lenses of identity, culture, traditions and stereotypes, the study of the media's impact on such issues in society, and the development in students fundamental research and analysis techniques that will facilitate their discovery and analysis.
1 2

Integration and Innovation

This module challenges students to exploit and experiment the interchange between illustration and motion within their own individual creative practice, integrate relevant project collaboration. Fostering creativity and diversity in a studio-based environment, you are encourage to take risk and embrace the entrepreneurial spirit. Main focus will be on based on exploring hybrid techniques and approach, students will be highly encouraged to move out of their comfort zone, to break traditional media and question various possibilities beyond tradition and digital media. Narratives 14will form the core emphasis in the assignments given. Studio practices offer various opportunities for creative thoughts, exploration and experimentation which allows students to critically reflect on purpose, process and outcome.
2 10

Issues in Society: Practice

This module will allow students to translate their knowledge from theory into pertinent, rigorous and sensitive expressions of issues in society, and to develop an awareness of research ethics.
2 2

Overseas Immersion

This module allows students to complete a 2-4 weeks overseas attachment with one of our overseas university partners. These cultural exchanges serve to broaden experiences and understanding of different art and design approaches.
1 4


This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices.
1 20

Industrial Attachment

This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices.
1 10

Industry Project

This is a project-based module which provides students the opportunity to conceptualise, plan and execute a project. It will be a real life client project that will allow students to put their studies into practice and help them develop a sense of responsibility as well as interpersonal skills in a professional environment.
1 10

Community Project

This is a project-based module with the aim of improving the lives of the community at large. Students will work collaboratively with non-profit organisations, NGOs, etc. to find solutions for issues identified.
1 10

Authorship: Moving Illustration

This module continues to extend your individual creative space. It aims to encourage you to be yourself and focus on your strength. Working from the generation of ideas to a finished body of work, you will form a critical understanding of your intention, the process and methodology involved in authorship.
2 12

Research for Effective Communication

A focus on the use of research as a tool to support the effectiveness of design ideas, this module will emphasize a systematic process of gathering evidence and proper documentation of it. The module also strongly promotes exploration and self-directed learning for knowledge acquisition and effective use of such knowledge towards successful outcomes.
2 4

Design and Brand Strategy*

This module allows students to discover the framework and strategies of developing a successful brand expression through case studies and analysis. Students will develop a critical understanding of the social (cultures of consumption) and psychological (emotions in marketing) aspects integrated within the context, which will allow students to develop the ability to make good design decisions.
1/2 4

Digital Photography and Publication*

In this module, students will learn to use photography as a medium of expression and communication. Students would explore the different perspectives of story-telling through images, and be equipped with the skills to compile them into a publication.
1/2 4

Packaging Design*

This module allow students to explore the different forms and functions of a packaging design to provide packaging solutions that are appealing, functional and sustainable.
1/2 4

Digital Music and Sound Design*

This module introduces students to the techniques and practices of music and sound creation, encouraging exploration in creation, manipulation. Challenging them to apply the knowledge with innovation in design.
1/2 4

Digital Visual Effects for Film Making*

Students would explore the use of digital composition, and the integration of CG elements with live action footage to enhance story-telling.
1/2 4

Performance Media and Installation Art*

Students are challenged to investigate space and time, the relationship the creator and the audiences. To be presented through a variety of medias to bring across sensory experience to evoke emotions from the audiences.
1/2 4


This module explores the science of gems: formation, history, physical properties, practical applications, and the methods and instruments used in the basic identification of the stones, colours and values.
1 and 2 2


Students are introduced to the basic principles of handling raw materials. They will also learn various methods and materials employed in the fundamental techniques of object making.
1 and 2 2

Introduction to Furniture Design*

This cross-disciplinary elective introduces students to the design principles, ergonomic studies and material application in furniture design with the help of workshop practice, concept ideation and presentation.
1 and 2 2

Introduction to Interior Design*

This cross-disciplinary elective introduces students to the basic principles in interior design, with an emphasis on programming, space planning, colour scheme and furniture arrangement for residential design.
1 and 2 2

Introduction to Rapid Prototyping*

Students will learn about the basics of rapid prototyping which can assist or aid them in the realization of ideas.
1 and 2 2

History of Asian Costume*

This module will expose students to Asian elements relating to fashion. Countries and topics covered include Malaysia/Indonesia (Kebaya), India (Sari), China (Cheong Sam and Qi Pao), Thailand (Traditional Court Uniform), Japan (Kimono) and Korea (Hanbok).
2 2

Costume Design*

This module allows students to gain knowledge in designing the styles and costumes in theatre, film or television productions. They will be exposed to topics such as reading and analysis of scripts, creation of the mood and style for a production, communication with the Director, distinguishing of characters, and planning of costume plot.
1/2 4

Textile Design and Innovation 1*

Students will be introduced to various techniques of textile decoration, such as screen-printing and laser cutting to develop their own decorative textiles and prints.
2 2

Textile Design and Innovation 2*

This module explores the manipulation of fabrics through dyeing, shibori, bonding, embossing and weaving to create distinctive textiles.
1 2

Introduction to Painting*

Students are introduced to the basic tools, materials and techniques in watercolour and acrylic painting. Topics covered include still life and landscapes.
1 and 2 2

Introduction to Printmaking*

Students are introduced to the basic tools, materials and techniques in printmaking. Topics covered include mono-print, woodcut and simple stencil printing technique.
1 and 2 2

Introduction to Photography*

Students learn basic camera operations, and study the basics for creating fascinating imagery.
1 and 2 2

Introduction to Gong Bi*

This module covers fundamental principles involved in bird and flower compositions, and the line drawing and painting techniques specific to Gong Bi.
2 2

Figure Drawing*

This module helps students develop the visual and technical skills necessary for portrait and figure drawing. Students work in a variety of media, with an emphasis on charcoal.
1 & 2 2

Arts Management Fundamentals*

This cross-disciplinary elective allows non-Arts Management students to explore management concepts and practices that are relevant to the arts and culture industry. Basic yet essential knowledge and skills in management, including skills unique to arts management, are explored in this module, and students are encouraged to observe, analyse and apply these skills in the day-to-day practice of the arts. Students will learn essential arts management skills and apply them in planning and decision-making within the context of running an arts company or organising an arts event.
1 and 2 2

Introduction to Arts Marketing*

This cross-disciplinary elective aims to equip students with basic marketing knowledge and skills essential to all artists. Students will be introduced to the key concepts of marketing and how it is applied to the arts. Students will also learn what motivates audiences to support the arts as well as the basic skills in how to market and promote their artworks.
1 and 2 2

Instrumental Studies: Guitar*

This module provides a foundation on classical guitar technique, with emphasis on effective hand positioning and a strong grasp of the rudiments of music.
2 1/2

Instrumental Studies: Gamelan*

This module provides students with the practical skills of playing Javanese Gamelan, from simple to slightly complex pieces, up to the level of Irama II.
1/2 2

Speech Presentations*

Speech Presentations is a programme in writing and presenting speeches. It will impart skills that students need to present their ideas effectively in public. In a supportive classroom environment, students will learn to communicate their ideas effectively using verbal and written techniques.
1 and 2 2

Business Communication*

This module will cover the full spectrum of communications in the workplace; this ranges from effective online correspondences, to report writing, and verbal communication skills.
1 and 2 2

Entrepreneurship in the Arts*

This module will cover the different models of entrepreneurship in the arts industry, and strategies to succeed independently. Students are guided to create personal value and build a productive start-up in the arts with available resources (e.g., intelligence, insight, ethics, initiative and influence).
1 and 2 2

Starting Your Own Business*

This module informs students with essential knowledge in setting up a business. Students develop business literacy through learning basic business principles and processes such as licensing, financial management, start-up operations, and consumer behaviour.
1 and 2 2

Singapore Arts Scene*

This module creates awareness in students of issues and trends in the arts scene, and develops critical thinking skills through problem-based learning.
1 and 2 2

Interdisciplinary Project 2A*

This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines.
1 or 2

Interdisciplinary Project 2B*

This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines.
1 or 2 4

Interdisciplinary Project 3A*

This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives.
1 or 2

Interdisciplinary Project 3B*

This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives.
1 or 2 4


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entry requirements

Find out about the specific entry requirements that apply to you.

NAFA hopes to attract applicants with the potential to become excellent arts practitioners. Applicants are selected by merit, based on the following criteria:

  • Portfolio/Admission Test Requirements
  • Educational Qualification
  • English Language Proficiency
  • Special Factor

Selection is competitive and is subject to the availability of places. However, the Academy may give consideration to talented applicants who excel in Artistic Talent and Creativity, but have not fully met the education qualification stated.

All applicants are to demonstrate their artistic potential through portfolio submission/admission test/audition as specified in each programme, in order to be considered for admission.

Applicants may select either (A) Portfolio Submission or (B) Admission Test.

(A) Portfolio Submission

You are to submit 10-15 images of recent art or design work, which should include a range of finished artwork as well as development work in preparing the finished artwork (sketches, mood boards, etc). Portfolios are assessed with the aim of identifying your creative and technical potential to undertake a programme in art and design.

(Allowed file types: .pdf,.jpg,.jpeg,.png,.gif,.tif,.tiff,.bmp. Maximum image file size: 5 MB)
(Allowed video file types: .mpeg,.mp4,.mov,.m4v,.avi,.wmv,.flv,.asf,.mpg,.mp3. Maximum image file size: 200 MB)

The work submitted should preferably be not more than two years old. It may be the result of assigned class projects or independent exploration. It is recommended that the selected examples of work reflect your interests, experience and competencies in art and design.

Your portfolio should contain your original works from at least two of the following categories: paintings, drawings, collages, posters, sculptures, digital images (Photoshop, Illustrator, etc), photographs, and/or video clips.

You are also expected to write a statement of intent - in about 100 words - stating your reasons for pursuing a programme of study in art and design. Please include your goals, interests and aspirations for the future.

(B) Admission Test

The test consists of three sections (test duration: 2.5 hours):

  • Written Ability
    Ability to express and rationalise in writing
  • Drawing from Observation
    Ability to draw from observation
  • Creative Visualisation
    Aptitude in creativity and visualisation

(Test Duration: 2.5 hours)

Please note that you will be notified of the confirmed admission test date upon submission of your application, all supporting documents and application fee payment.

Minimum Educational Qualifications Required

  • Singapore-Cambridge GCE ‘O’ Level: Aggregate score of 25 points or better in 4 GCE ‘O’ Level subjects, excluding English.

    Applicants who are active in their Secondary Schools’ Co-curricular Activities (CCA) may gain up to 2 CCA points. The CCA points can be used to improve their EQ aggregate score for admission consideration.

    Types of bonus points No. of bonus points awarded
    Grades of A1–A2 2 points
    Grades of B3–C6 1 point
  • Singapore Integrated Programme: Successful completion of Year 4 or higher.
  • School of The Arts (SOTA): Successful completion of Year 4 or higher.
  • Institute of Technical Education (ITE):
    • Full-time Higher Nitec or Nitec
    • Part-time ITE certificate, with a minimum GPA of ≥ 2.0 for Higher NITEC holders or ≥ 3.5 for NITEC holders
Successful completion of at least 10 years of education.

Eligible international students will be able to use their mid-year examination results to apply for diploma programmes at NAFA. Applicants will be given conditional offer if they are successful in their portfolio interview/audition selection. Applicants are still required to submit their year-end examination results and meet the admission requirements of the respective programmes. Any applicant who does not meet the admission requirements will have his/her conditional offer revoked.

The minimum English Language proficiency requirement:

  • Grade C6 at GCE ‘O’ Levels
  • TOEFL iBT 50
  • IELTS Academic Band 5
  • SAT score of 480 (Evidence-Based Reading and Writing component)
  • Duolingo score of 80
  • Pearson Test of English Academic (PTE Academic) score of 42
  • Qualifications equivalent to any of the above

Applicants with Higher NITEC or NITEC qualifications are deemed to have met the English Language proficiency requirement.

Recognition is accorded for prior achievements in areas relevant to intended studies.

The Early Admissions Exercise (EAE) allows applicants to apply for and receive conditional admission to NAFA prior to receiving their final grades.

The Diploma EAE application window for the August 2025 intake is from 17 June to 28 June 2024. Please check your application eligibility and apply online here for free.

The EAE is open to graduating GCE O-Level students, final-year Nitec and Higher Nitec students from the Institute of Technical Education, and graduating Integrated Programme (IP)/International Baccaularette or (IB) Year 4 students.

Applicants applying via Diploma EAE will go through the following process and timeline:

Process Period
Application 17 June to 28 June 2024
Portfolio Submission
(for School of 3D Design, Design & Media, Fashion Studies, Fine Art)
By 12 July 2024
Personal Statement Submission. Submission of a Testimonial is optional
(for School of Arts Management)
By 12 July 2024
(for School of Music, Dance, Theatre)
10 July to 17 July 2024
Offer & Acceptance 31 July to 14 August 2024

Important Update on Diploma Programmes: We are currently undergoing a revamp of our diploma programmes to ensure they remain relevant, innovative, and are aligned with industry needs. While we are still accepting applications, please note that there will be some changes to the curriculum. A number of programme titles will also be refreshed. We appreciate your interest in our diplomas and we seek your patience and understanding. All applicants will be informed of the updates and developments by August 2024.


Applicants to:
  1. Apply online here from 17 June to 28 June 2024 for free. Submit the required documents for verification within 5 working days from the application date or by 5 July 2024, whichever is earlier.

  2. Submit Portfolio for programmes under the Faculty of Art & Design by 12 July 2024 online here (3D Design/Design & Media/ Fashion Studies/Fine Art). There is no Admission Test for EAE

  3. Submit Personal Statement for Diploma in Arts Management by 12 July 2024 online here. Submission of a Testimonial is optional.

  4. Attend Audition for programmes under the Faculty of Performing Arts (Dance/Music/Theatre). Audition dates are from 10 to 17 July 2024. More information on the audition will be sent to you via email a week before the audition date

Offer and Acceptance
  • Applicants will receive notification of the application outcome via email from 31 July to 14 August 2024. Successful applicants should confirm acceptance of their offers by the deadline stipulated
  • Applicants who accept their offers at this stage will be guaranteed a place, as long as they meet the criteria stated under Entry Requirement for each programme

  • Should applicants wish to withdraw their acceptance, they must submit their withdrawal notice to [email protected]
  • Applicants who had accepted their EAE offer but fail to make the required payment by the stipulated deadline will have their offers withdrawn
  • Applicants who fail to meet the admission criteria will have their offers withdrawn

Entry Requirements for EAE

For O-Level Students
Students who have registered to sit for the GCE O-Level examinations in the year of Early Admission Exercise (EAE)

For ITE Students
ITE students who are in their final year of study of their Nitec or Higher Nitec courses. For the 2025 intake, ITE students who complete their Nitec course in June or December 2024 and Higher Nitec course in September 2024 or March 2025 will be eligible to apply for admission.

For Integrated Programme (IP)/ International Baccalaureate (IB) Year 4 Students
IP and IB Year 4 students may use their mid-year examination results to apply for EAE.

Confirmation of Conditional Offers for Diploma Admission

Successful applicants for the EAE will be given conditional offers and are still required to submit the following document, as applicable:
  • GCE O-Level results with an aggregate of not more than 25 points for 4 subjects excluding English
  • Certificate and Academic Transcript for Nitec or Higher Nitec
  • Completion of IP Year 4 (End-Year Examination Results)
  • Completion of IB Year 4 (End-Year Examination Results)
Any applicant who fails to provide documentary evidence of having met the admission requirements by the deadline stipulated by NAFA will have his/her conditional offer withdrawn.

Applicants may receive module exemption of up to 60 credits, if they have taken and passed the same or similar modules in another institution. The granting of exemption and advanced standing may be subject to applicants passing a Portfolio Interview, Audition or Admission Test. Application for module exemption may be subject to a Portfolio Interview or Audition.

Applicants with GCE A-Level, International Baccalaureate (IB) Diploma and IB Career-Related Certificate (IBCC)

Applicants who have completed GCE A-Level or IB Diploma will be eligible to be considered for module exemption (up to 40 credits) in the relevant programmes. Applicants from SOTA who have completed Year 4 and above are eligible to receive advanced standing (Year 1, Semester 2 or Year 2, Semester 1) in relevant Diploma programmes subject to their final or preliminary examination results.

Applicants with Higher Nitec/Nitec:

Full-time ITE graduates from the following courses are eligible to apply for module exemption:

  • Higher Nitec in Filmmaking (Cinematography)
  • Higher Nitec in Games Art & Design
  • Higher Nitec in Interactive Design
  • Higher Nitec in Motion Graphics
  • Higher Nitec in Visual Effects
  • Higher Nitec in Visual Merchandising
  • Nitec in Digital Animation
  • Nitec in Product Design
  • Nitec in Social Media & Web Development
  • Nitec in Video Production
  • Nitec in Visual Communication

How to Apply

Get started on your quest to become an art & design professional today! 

Apply online

Apply online here. Application for the August 2024 intake has closed. Please visit us on 1 October 2024 to apply for the August 2025 intake.

For all above-mentioned programmes except Diploma in Arts Management ^, select either Portfolio Submission or Admission Test in the application portal.

Keep the Application Acknowledgement for your reference and submit the required documents

Keep the Application Acknowledgement for your reference and submit the required documents for verification within five working days from the application date at:

Nanyang Academy of Fine Arts
Campus 1 (Admissions counter at level 1)
80 Bencoolen Street
Singapore 189655

Operating Hours
Monday to Friday: 9am to 5pm
Closed on Saturday, Sunday, and Public Holidays

Alternatively, you can email a copy of the required documents to [email protected].

Required documents for verification:
  • NRIC for Singapore Citizens and Singapore Permanent Residents. Passport and valid Student's Pass (if applicable) for international students.
  • Academic certificates and transcripts (GCE O-Level or NITEC/Higher NITEC or other equivalent qualifications). Certificates in a foreign language must be translated to English.
  • CCA record (if any).
  • English proficiency document (if applicable), e.g. TOEFL, TOEFL iBT, IELTS Academic, SAT, Duolingo or equivalent qualification.

Make payment of the Application Fee at the cashier counter in NAFA or online

Make payment of the Application Fee at the cashier counter in NAFA or online at Applicants who are paying online will be required to upload the above documents during application.

Submit your portfolio/personal statement or receive test advisory

Submit your portfolio/personal statement or receive test advisory, according to the option you have chosen in Step 1. 

  • Option A (Portfolio Submission): Submit your portfolio here after completion of the online application.

  • Option B (Admission Test): Receive a test advisory on the date of the Admission Test from the Student Admissions Office after verification of the required documents and payment of the Application Fee. Attend the Admission Test at NAFA with the required materials as indicated in the test advisory

    Please note that you will be notified of the confirmed admission test date upon submission of your application, all supporting documents and application fee payment.

  • ^ For Diploma in Arts Management: Submit personal statement and testimonial here. Sents may be asked to attend an interview in person or via the web.

Application outcome

Receive the outcome of your application via email within 4 – 6 weeks after your Portfolio Submission/Interview/Audition or Admission Test.